Clear a certain amount of stages and you’ll face an end boss, a nasty number like Buzzsaw or something along those lines. Along with the EMP bomb that destroys everything within close range, you also have access to limited weapons such as missiles that fire out from all directions at your enemies, and a black hole bomb, which sucks up everyone within range – including you, if you aren’t careful. (Glowing green rocks still destroy either way, though, and harbor power-ups.) Instead of relying on three types of firepower, you now have two – fire and ice – and switch between them regularly depending on whether you’re shooting at rocks covered in lava or ice. The general goal is still the same – blast enemies and asteroids on the surface of a planet as you rotate around it – but how you play has changed a bit. Nope, Delta is its own animal, built on some different rules as you play through each stage. This is no mere port of the original Super Stardust HD, or even a variation of Super Stardust Portable for the PSP. But leave it to Housemarque to make proper use out of them with the latest entry in its twin-stick Super Stardust series, aptly named Delta. There seems to be something for everyone, even if every game doesn’t quite take advantage of the system’s dual analog sticks – a big selling point that Sony pushed last year upon its introduction. Sony’s launch line-up for the PlayStation Vita isn’t too bad at all.
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